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Musicians ask us all the time, "What do you do?"​

     Basically, we remix and release.

 

     More elaborately, we take an artist's original song's stems and shop them to producers around the globe we've made friends with. They remix them into their specialized genre (pop, dubstep, trance, house, trip-hop, electronica, drum and bass, etc), and we then release all the versions, as well as the original, into the market. We have record pools, and promo pools to deliver advance copies to record labels, agents, global and radio DJs, etc., who test the material for us. We'll know if we have a hit about a month before its released. At that point, we decide, with the artist, if we want to market or promote the song. This is where we differ from other labels. We DO NOT market or promote releases beyond our own social media outlets. We throw them into the wind. Our contracts give the artists the lion's share of sales proceeds. We want them to feel like they have control over their income. After the release, we can take the income made and use it towards publicity, marketing, etc. We make most of our income via licensing, not sales. So we throw the sales court into the artist's hands, and the licensing court, we handle. If the artist promotes the release, the artist makes more money. Easy enough.​

Listeners and Music Directors ask us:

   "How do you find your artists? and how do we find these releases?"

     We find our artists through several avenues, but to this day, most have come from MusicXray. We've had some direct submissions and some through soundcloud. We're not picky on how we find them, but we have a strong sense of what will cross over into other markets. So, our selection process is really based on how well the original is produced, and how easy the song is to market into other arenas.



As far as where to find our releases . . . we have distribution in over 300 online portals, including iTunes, Amazon, and Beatport.

 

If you are looking to license one of our songs for usage, just reach out to us and we'll work it out. If you prefer using an agent, we recommend Audiosocket.



 

 

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